Wednesday, February 26, 2014

Since 2006 Eurogamer.de this, editor and primarily responsible for the news section. Began his care


Design director Michael de Plater According to Monolith primr focused on PlayStation 4 and Xbox One [and presumably alike on the PC]. And from what we achieved it, you want as much as possible click "on the PS3 and Xbox 360 transferred.
We focus heavily on the PS4 and Xbox One, "he explains Opposite IGN., The next-gen platforms are at the center and then we will do everything imaginable to get as much of it as possible on the Current bring-gen systems. "
There are some things in which we are pretty confident that they will be very similar to the current gen systems: The grundstzlichen game mechanics such as the combat system, stealth, Fernkmpfe and movements, control and gameplay click , all of which should be really solid. What is not possible is the same Ma in depth, variation and simulation at the Nemesis system. "
The story and the grundstzliche gameplay will be like, but in the Nemesis system simply put as much content, calculations, and AI that we simply must try as much as possible to transmit it, "he says .
Since 2006 Eurogamer.de this, editor and primarily responsible for the news section. Began his career players on the PC with Wing Commander, UFO and the Bundesliga Manager, but now plays were mainly driven by the Xbox 360 and Xbox One. Is fundamentally for many games and genres open and like pretty much everything that has to do with science fiction, but can not really do with a lot of JRPGs.
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